ZBrush will instantly retopologize your DynaMesh to restore a uniform geometry distribution. At any point during this sculpting (and as often as you wish), simply hold CTRL and drag on any open area of the document. This will naturally result in polygons becoming distorted in some places as you make significant changes to the base shape. Once you have a DynaMesh you can sculpt it with any of ZBrush’s array of sculpting tools. This is perfect for sculpting but naturally removes all pre-existing topology layout from the original model. ![]() Once any geometry is converted into a DynaMesh you will have entirely new geometry which is evenly distributed across the mesh. The detail of the converted mesh will be defined by the DynaMesh Resolution slider. You can also convert any existing geometry into a DynaMesh, but remember that DynaMesh is for designing during the beginning stages of a sculpt rather than once serious detailing has begun. DynaMesh will truly free your sense of creativity.ĭynaMesh is a mode which can be used with the primitives in ZBrush. This is very unlike traditional sculpting methods which result in stretched polys if you push the surface too far – something that hampers your ability to do anything more with the surface in those areas. ![]() ![]() DynaMesh accomplishes the same thing, maintaining the uniform resolution and polygon distribution of your mesh. So no matter how much volume you add, you still have the same capacity for sculpting. As you add volume to clay by stretching out details or laying on strips of new clay the actual consistency of the material remains exactly the same. Model by Mariano Steiner.ĭynaMesh is truly analogous of sculpting with traditional real-world clay. A character created with the DynaMesh, started from a simple DynaMesh sphere.
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